Photographie, Jeu video, Paysage - Pascal Greco
Pascal Greco made his first incursion into in-game photography during the pandemic thanks to the game Death Stranding and its landscapes evocative of a distant Iceland. Restricted to the confines of his flat, the virtual landscape opened up a liberating horizon before him, conducive to creative escape. The book he devoted to it in 2022, Places(s), marked the beginning of an artistic quest that would outlive lockdowns.
This new book, Photography, Video Game, Landscape, recounts the continuation of his long-term virtual exploration. For four years, Greco has been exploring in all directions, to the Caribbean (Far Cry 6) and the Norway (Assassin’s Creed Valhalla), to the Japan (Assassin’s Creed Shadow), the California (Cyberpunk 2077) or Mexico and Australia (Death Stranding 2). A dozen of regions of the world (video games) in total and as many backdrops, all of which play the role of their photogenic models.
By sublimating virtual worlds down to their inevitable glitches, he highlights and reflects on our increasingly fabricated reality.
Texts by Nadine Franci, Kunstmuseum Bern, Claus Gunti, Centre de la Photographie & ECAL, Matteo Bittanti, Milan Machinima Festival & VRAL |
- 128 pages
- 22,5 x 30 cm
- English/French
- 2025
- IDPURE éditions